The Defenders of Fallcrest

Searching the Keep

The party heads deeper into the keep, finding goblins digging (fruitlessly) for treasure. After dispatching them, they head into an area of natural caverns, where they discover a pool with a blue slime and some letters. It seems both were carried by a messenger, with the first saying:

“Greetings Kalarel,
I have recently learned of your activity in the area and have an offer for you. During your time in this region, if you should capture any humanoids, we are eager to buy them. We have duergar allies in Thunderspire in need of slave stock. If you are interested, send an envoy back to me. My messengers will show the way.

Chief Krand of the Bloodreavers"

The second seemed to be a note to the messenger saying:

“Remember Don’t wet the nodule – unless Kalarel is not receptive to the offer. Then wet it only from a distance and turn and run. Water will bring the creature out of its slumber and it will consume anything it can reach.”

After destroying the blue slime, the party was going to head down to a deeper layer of the keep when Aegis had a premonition that they should head into the crypt of the keep where zombies were standing guard.

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Saving Douven's Wife

The party heads to the Keep on the Shadowfell, finds Helga Staul and a goblin named Splug held prisoner, free them both. Douven and Helga return to Winterfell. the party continues with Splug joining them.

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A Life for a Life

Gin’s dream (Kelson, Armos, Uncle Seamus, Karavakos)

Dreadbeard riles up the town about unresolved kobold attacks. Padraig overthrown.

Noyes shares the map

Follow map taken from kobold ambushers to find cave hideout of Irontooth and kobolds

Fight in, Skuggi dies, Douven saved.

Back to Winterhaven, Sister Linora says the axe Irontooth used trapped Skuggi’s soul in Orcus’ realm.

Douven tells the party that his wife has been kidnapped and that she is held in the Keep.

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Gaining Information

Find out from Astrid that Douven is held by Irontooth.

He refuses to tell where Kalarel is

Valthrun tells Aegis he believes that the symbol is a combination of Corellon and Moradin

Party heads to the Keep

Noyes finds a map, but hides it from the party

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Uncovering Winterhaven

The party, at the request of Faren Markelhay and Nirva, headed west to Winterhaven to deal with kobolds attacking travelers and look into rumors about a death cult.

Enter Winterhaven and get their bearings. Gin and Aegis meet Sister Linora, who says that the anvil on Aegis’ back looks like the symbol of moradin. She says he should check with Valthrun.

Skuggi meets Eilian, who tells him about Douven’s search for a dragon burial site.

Dreadbeard hits on Ninaran briefly, but is utterly rejected. Lord Protector Padraig comes in, and Dreadbeard and Gin chat with him (difficulty ruling peasants, prune juice, etc)

Aegis talks to Valthrun who offers to look into symbol.

Visit Valthrun, Valthrun has no information about symbol, but found map that Douven may have used for dragon burial site. notice someone following (Noyes).

Head to dragon burial site. Kalarel shade and Astrid attack, shade destroyed Astrid captured and brought to Winterhaven dungeons.

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Tent of Wonders

The party explores Bartimaeus’ gambling tent.

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Drowning the River Rats

Leaving the holding cell, Gin offers a bribe to Gerdrand to keep Kelson locked up for another couple days.

Unsure what to do with their last day before Lilikan returns, the party splits up. Gin and Skuggi go to make a couple more barrels of prune juice to try get part of the order ready. Aegis goes in search of an explanation of the marking that has appeared on his shoulder. Dreadbeard goes to the tent of Bartimaeus, that has appeared outside of the town, but leaves when he is told that the only thing that he has to gamble with is his soul.

The party gathers in the field where they first met Lilikan, ready for anything. Lilikan comes up, entirely uninterested in the prune juice. They make a deal with Lilikan, who is being forced to buy the prune juice by Kelson, to get Kelson locked up for good. He offers them 600 gold and a magic item each if they can pull it off.

They get Skuggi’s uncle, Sergeant Murggedin, and bring him to where the tunnel is in the burned Lucky Gnome Taproom. They follow it out to the warehouse district where the River Rats steal goods. They head back through the tunnel to the taproom, Murggedin confident that this evidence will be enough to keep Kelson locked up. When they leave the burned out building, a messenger shows up with a letter for Murggedin. Murggedin instructs the party to transfer Kelson to the Keep’s dungeons, and that he will get word to Faren Markelhay so that he will be expected.

The party collects Kelson from the King’s Gate. On the way across town, the River Rats ambush them. They kill some and knock out the others. They leave Kelson at the keep and bring guards back to collect the other River Rats.

They approach Lilikan who gives them a family badge which will get them family privileges from the Smallstature clan. He also asks that if they have the chance to find themselves in the Harkenwold to deal a blow to the Iron Circle, a militaristic group from the south that has headed north and always makes his trading difficult.

Murggedin finds the party and tells them that Faren Markelhay himself would like to meet them the next morning. He also shows Skuggi the letter he received, stating that Douven Staul, his uncle, had vanished from Winterhaven.

The party visited Nirva over night, who said she believed that Markelhay would ask them to go either to Winterhaven or the Harkenwold. Further, if they did go to Winterhaven, she asked if they would look into rumors of a death cult.

The next morning the party went to meet with Markelhay who thanked them for destroying the River Rats, named them the Defenders of Fallcrest, and asked them to go officially to help with kobold problems near Winterhaven or to deal with the Iron Circle in the Harkenwold. The party decides to go to Winterhaven first.

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Kelson is a Jerk

The party headed to the Thwipwick farm, where they heard Alexandra, Gin’s sister, screaming. They found Kelson, with bloody knuckles, hovering over her. Skuggi and Dreadbeard quickly knock him unconscious. Gin heals Alexandra and kicks Kelson in the face while he’s prone. They brought him to a holding cell at the King’s Gate. Sergeant Gerdrand said they could keep him for two days.

The party then headed to the Lucky Gnome Taproom to explain to Albert, Gin’s brother, what had happened the last couple days. They leave Alexandra with him, so that they can continue to sort out how to deal with Lilikan.

The party traded the amulet for the ring that Kelson desired with Armos, who was being carried around by his servants.

When they returned to the Lucky Gnome Taproom, however, they found the tavern on fire, with Gin’s brother and sister bound and gagged inside. They rescued them and left to confront Kelson.

They approached him in his cell at King’s Gate, at first trying convince them that they had evidence that he was behind the fire, then threatening him if he did not confess. He admitted that he had his gang set fire to the tavern to cover the evidence, but laughed at the idea of confessing to anyone besides Gin.

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That's a Lot of Prune Juice

One morning, Gin and his friends were in the low area market selling his prune juice. Not many people were buying, although one group of children mustered up the courage to buy one serving. After being dared to, Billy drank the juice. A seam appeared down his middle, and started tearing. He ended up ripping in half, sealing up, and standing there with a copy standing next to him. One Billy was doubled over coughing, while the other ran around pushing the kids who were watching with dropped jaws. Skuggi stepped in and pushed the second Billy to the ground. As he hit the ground, he disintegrated into dust.

Meanwhile, three halflings, led by Lillikan Smallstature were approaching Gin’s make shift stall. Lillikan apathetically asked Gin how much it would cost to buy five hundred barrels of his prune juice. Gin, noticing one of the halflings holding a large bag, says that what could fit in that bag would be about right for five hundred barrels. Lillikan shrugged and asked, “When will it be ready?” Gin said that it should be ready in a week. Lillikan said, “Alright, I’ll be back in town in a week” before walking away with the other two halflings; leaving the bag of money with the group.

Gin then offers all the kids running around a sample of his prune juice. They decide to try it, but start hallucinating, seeing monsters all around. After they start to come back to the reality around them, Gin tries to convince them that it was all just a hallucination, and suggests that they go home and forget whatever they think they saw.

Gin’s father, Kelson, comes strolling up, looking chipper and self-pleased. With a knowing air he asked, “So, how are sales today, Gin?” After some unsuccessful attempts to deceive him, Kelson says, “So, do you appreciate me sending Lillikan your way? About my fee, I’ll be requiring 80%. You will be able to make five hundred barrels in time, right? If you can’t you’ll have to work it out with Lillikan. If that means you can’t get me my share of 1,600 platinum (pointing to Dreadbeard) your father has something I’d take instead.” Then, he walked off.

The party decided to try a few ways to get the 500 barrels ready for Lilikan. First they went to the Lucky Gnome Taphouse, Kelson’s tavern, and hand out diluted prune juice. Unfortunately, the diluted prune juice lost all of its effectiveness. They kicked everyone out of the bar, to work in privacy, handing a bottle of prune juice to one of the last guys to leave. He drank it when he got outside, which reduced him to violent seizures. The party locked the taphouse to keep out anybody that was upset about the prune juice.

They searched the taphouse, finding a secret tunnel. They began searching it, but heard the River Rats returning, and were able to get out of the taphouse just before being discovered. Skuggi stayed behind, hiding in the shadows of the tavern to discover that Kelson is the leader of the gang.

The party, feeling hopeless about the potential of producing the order in time, went to see Dreadbeard’s father, Armos Kamroth. Armos welcomed Dreadbeard in, and hearing of the situation knew exactly what Kelson wanted: Armos’ dead wife’s ring. Armos said that he would be more than happy to part with one piece of jewelry for another, in particular a trinket that he had tried to buy from Nirva many times. As the party made their way out, Armos and Dreadbeard took turns firing servants for the joy of seeing their faces as they went into unemployment.

The party left, a bit confused about why Kelson would want another’s wife’s ring, and why Armos Kamroth would give up his ring for this mysterious trinket. They found Nirva, who offered them the amulet that Armos was after if they would agree to be informants for her. She also offered to teach them how to harness their inner power. The party agreed, beginning their training that night.

The party would have to complete their training the next night. Having a day to spend before getting the amulet from Nirva, they decided to try another route to avoiding the deal with Lilikan. They went to Bartels Goldhammer and Barstomun Strongbeard to try and stir up some trouble. However, Lilikan Smallstature, and the Smallstature clan, were such big merchants that nobody involved with trading in Fallcrest was willing to cause any trouble for them.

The party returned to Nirva to complete their training that night. By dawn, each person was able to harness their inner energy to produce powerful effects, such as summoning a blast of wind or deadly bolts of sunlight. She gives them the amulet, telling them that it no longer works.

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