Leaving the holding cell, Gin offers a bribe to Gerdrand to keep Kelson locked up for another couple days.
Unsure what to do with their last day before Lilikan returns, the party splits up. Gin and Skuggi go to make a couple more barrels of prune juice to try get part of the order ready. Aegis goes in search of an explanation of the marking that has appeared on his shoulder. Dreadbeard goes to the tent of Bartimaeus, that has appeared outside of the town, but leaves when he is told that the only thing that he has to gamble with is his soul.
The party gathers in the field where they first met Lilikan, ready for anything. Lilikan comes up, entirely uninterested in the prune juice. They make a deal with Lilikan, who is being forced to buy the prune juice by Kelson, to get Kelson locked up for good. He offers them 600 gold and a magic item each if they can pull it off.
They get Skuggi’s uncle, Sergeant Murggedin, and bring him to where the tunnel is in the burned Lucky Gnome Taproom. They follow it out to the warehouse district where the River Rats steal goods. They head back through the tunnel to the taproom, Murggedin confident that this evidence will be enough to keep Kelson locked up. When they leave the burned out building, a messenger shows up with a letter for Murggedin. Murggedin instructs the party to transfer Kelson to the Keep’s dungeons, and that he will get word to Faren Markelhay so that he will be expected.
The party collects Kelson from the King’s Gate. On the way across town, the River Rats ambush them. They kill some and knock out the others. They leave Kelson at the keep and bring guards back to collect the other River Rats.
They approach Lilikan who gives them a family badge which will get them family privileges from the Smallstature clan. He also asks that if they have the chance to find themselves in the Harkenwold to deal a blow to the Iron Circle, a militaristic group from the south that has headed north and always makes his trading difficult.
Murggedin finds the party and tells them that Faren Markelhay himself would like to meet them the next morning. He also shows Skuggi the letter he received, stating that Douven Staul, his uncle, had vanished from Winterhaven.
The party visited Nirva over night, who said she believed that Markelhay would ask them to go either to Winterhaven or the Harkenwold. Further, if they did go to Winterhaven, she asked if they would look into rumors of a death cult.
The next morning the party went to meet with Markelhay who thanked them for destroying the River Rats, named them the Defenders of Fallcrest, and asked them to go officially to help with kobold problems near Winterhaven or to deal with the Iron Circle in the Harkenwold. The party decides to go to Winterhaven first.